#include "FourTooth.h"

FourTooth::FourTooth(void)
{
}

FourTooth::~FourTooth(void)
{
}

BaseTooth* FourTooth::spriteWithTexture(CCTexture2D* aTexture)
{
    FourTooth* fourTooth = new FourTooth();
    fourTooth->initWithTexture( aTexture );
    fourTooth->autorelease();
    
    return fourTooth;
}